• New Vegas, No Weapons ...

    • This blog tracks my self-set personal challenge to complete Fallout: New Vegas, using no weapons.
    • You can find a full detailed run-down of the what's and why by following this link: CLICK ME.
    • You can view the mods that I'm using on this page CLICK ME, to confirm if there are any game enhancers or things that could possibly help me in any way.
    • the game difficulty is currently set to Normal with Hardcore mode on, I shall attempt to raise difficulty unless it impedes progress.

Session 16 | Oh grave, where is thy victory,

Posted by Cratchety Ol Joe On

Reloading the game, I buck up my spirit and roll out into the western wastes of Vegas. The walk ahead is quite a long one so I sip my coffee and watch as the scenery plays out around me.

I come across a location or two, but one location in particular makes me stop, and think. The Poseidon gas station. An ordinary, run down, boarded up building, a little radioactive but otherwise very ordinary. Its northern perimeter edged by mountains and its south western facing looks over a makeshift fort... The locale is littered with fiends, I've already snuck my way past one group, killed a lone straggler, but this fort is home to Violet and her dogs.

Dogs aren't a problem as long as there isn't too many of them in the pack. Fiends aren't a problem, just punch them a few times and they die. Violet combined with dogs is a big problem. I begin by sneaking as far away from the encampment as I can feasibly do so. I guess the dogs 'see' me because all too quickly there are 3 of them running right at me. One of them being Violetta. A named dog character that could be an issue.

Fallout New Vegas, dog, Violetta

I break from sneaking to running and head to cover, I can hear Violet shooting at me from distance. I back up and prepare to face the dogs, the 1st dog dies quickly, while I knock Violetta around using 'Ranger takedown'. at this stage I note I'm taking serious damage from the shots that Violet is landing on me. I pump med-x and stims, I take a hit from Violetta and my health plummets, I frantically ram super-stims and other meds into my character.

I continue to tangle with Violetta, but the high damage from Violets shots are really, really hurting... Violetta gets back up from a punch I'd landed... leaps at me and decimates the last third of my hit points.

Another death, and so soon after the previous! I can't help but feel the game is getting back at me.

"I intend to live forever, or die trying."
- Groucho Marx

Violent vengeance on Violet

I reload the game, in full knowledge that in just moments I will be 'spotted' by the dogs (really bad place to save a game if you ask me...) so, this time I pre-emptively ram every available med and performance enhancer into my character and run right toward where Violet will come out of her encampment.

The dogs spot me... I keep running.
 - - Violet comes out... Still running.
 - - - The dogs are attacking me.. hit the VATs key and pound Violets face.

The flurry of action sees me repeatedly using the pip-boy for meds, but the assault is quick enough that I end Violet even before she gets of a third shot. With her removed from the equation Violetta gets my full attention, and I batter that pooch more than a piece of haddock on fish-night. The other sundry dogs are of no concern. and I breath once more as I settle into my triumph.

Level 15 statsI finish what I'd started and head to Red Rock to discover the Great Khans, I'm treated to my Level 15 advancement for my troubles and then I quick-travel back to Novac to fill up on meds, sell up my loot and prepare for the next session, Let's hope it starts to get better.

Character Details:
Level 15
Unarmed Skill 70
Combat Armour Mk2, Boones Beret

Session 15 | Oh death, where is thy sting...

Posted by Cratchety Ol Joe On

I'd rather not go back over the sadness of the previous session, but this next session didn't exactly go well either...

Once more I try to progress the main storyline, so I return to The Fort, job over to the bunker and dive in. The radiation in the bunker is only mildly annoying, what's more annoying is that I have neither the Science skill for the computer terminals nor the Lockpick skill for several lockers.
Undeterred I keep going deeper into the bunker.

Where we're going you won't need guns...

Protectron
Now, I know that there are robots here, but I have no fear of them, I've taken out a good few robotic adversaries. While I do have to wonder just what my characters fists are actually made of that I can punch an armoured security robot into bits.

This little contemplation is quickly removed from my thoughts as I realise that I'm taking more damage than I perhaps can sustain, the Protectrons here, and there are a good number of them, are somewhat easy to handle by evading the group, singling out one or two into a confined space and then using the 'Ranger takedown' perk.

Knocking the robots down gives me about 2 seconds to really go to town on them before they can get up and I just repeat the process over.

This has become a successful technique for taking on very tough enemies or ones that have very high damage-per-hit (for example Giant Radscorpions). My problem wasn't these robots, although I did use a fair amount of meds to correct for their laser fire.

However, A problem arose in the form of the defensive Mk IV turrets. Thanks Mr House... Unlike their electronic cousins the turrets are immune to 'knock-down' and in comparison to the Protectrons the turrets have far superior fire-power. This information too too long to get from my eyes, to my brain ... and then far too long for my hands to waggle the mouse in such a way it looked like I was trying to have my character run for their little digital life.

The turrets defeat me, the slow motion assuredness of another death plays out for me to painfully observe what happens when I get too confident. But, if the challenge were simple, the reward would be unappealing.

Nope, Nope, Nope... 

After the wonder that is the 'respawn at last save' I decide the Fort is still outside of my capability, So.. how about I do a little more work for Yes Man? Time has come for me to find the Khans, it's a dangerous journey... there are Cazadores on the roads in that direction, but finishing this would take me one step closer to story completion.

One journey via fast travel later I find myself at the southern edge of Vegas. I actually ended the session here for a quick break... you'll find out how well things go in my next post...

Session 14 | Time I got to the punch-line

Posted by Cratchety Ol Joe On

Terrible pun to start this one with! but accurate, I've tried to finish (and I mean finish.. not just walk about the wastes for hours thinking about doing things)

*ahem* as I was saying.. tried to finish several of the myriad of quests I've opened. And I had a plan!

Beat people senseless!

And take their stuff... I went hunting about for easy prey, Powder Gangers now die with two punches, bloatflys still give experience and require no effort, Jackal Gangers I can cope with. And It dawned on me, I'd not even finished Novac!

Level 14 statsWell at this stage I'm pumped by some successful head punching, all that was left to do was go and cross the 'i' and dot the 'T'

Bam! Quests finished in Novac! Super, what's next? Nellis... sure why not... BAM - Boomers quests done. All coming together nicely now.

Fixing the Boomers solar arrays nets me my next level up.



I am on fire!

Time to kick things into overdrive, thanks to the Ranger dude in Novac I learn a new unarmed perk and thanks to the handy chaps at New Vegas Medical I get myself some cybernetic go-gettters - also known as upgrade implants.

Check out these stats!

I blow every cap I have ramming technology into my body so I can roam into the wastes and obliterate all that stand before me.

I'm riding high, So I head to camp Searchlight, one of the many area's I have outstanding quests. It is here that I realise that even with my cybernetic enhancements, I'm still just a punk.

I start chasing Ghoul troopers... and the start running from Ghoul troopers. my attacks do nothing to them! their armour clearly too much for my fleshy hams that do nothing other than annoy them. while fleeing for my life I start once again to think how I can overcome this obstical

I'm pretty sure it's at this point I've failed in my challenge ...

The challenge was to beat the game, all of it without using any weapons of any sort.

I think I've blow it, while I may not have equipped a weapon (and thus in my mind have 'used' no weapon) what I did do pretty much constitutes 'using' something as a weapon. In this case - I use NCR troops...

I lead the Ghouls out of the town up to Camp Searchlight where the NCR guys happily open fire and kill them. What do you think, was this an unfair 'use' of what is essentially a 3rd person weapons system? or was I simply acting as a natural catalyst to a situation which may have resolved the same way in my absence?

online surveys

Either way, done is done... I have to carry on, knowing that I have in essence been beaten by the game, and by the challenge I'd set myself.

Let's wrap this one up

I end the session tripping around Cottonwood Cove on behalf of the NCR troops that had aided me for some supplementary experience gain.

I end the session two levels higher, in some ways elated that I've accomplished so much in the session, and. as I've stated above, in some ways I'm dismayed as I personally think this challenge is failed.

A map of my journey in this session:
The end of session stats
Level 15 stats
Chaacter Detail
Level 15
Unarmed Skill 70
Combat Armour Mk2, Combat Helmet Mk2 (reinforced) or alternatively Boones Beret for the crit bonus!

After Wandering about Vegas, I decide to enter the 'side-quest for experience' side of life, and head on over to the brotherhood, they're quite good for some simple quest lines that are moderately quick to do.

Now, when I say moderately quick, I overstate that would be for a normal character... after only the very easiest parts (the situation in Hidden Valley etc) I realise that my character is very much incapable of anything else.

I go hunting for the lost Paladins, one set is easy to find, and only made 'dangerous' by some Centaurs, which can easily be killed...

... by anyone with a gun! For me however, it was quite some struggle, and a struggle I almost lost!

Video Time :D


After roughing my way to the Paladins I find that my efforts are good but I cannot proceed due to a lack of lock picking capability for the next location!

I head to Novac for some major medical attention and then head up to Nellis Airforce Base, this in turn starts me on the Boomers quests, and once again I think to myself... these are easy! mostly fetch and carry ... right?

So I start off doing a few quests for the Boomers, at the same time, thanks to a trip to the HELIOS solar plant the I get re-side-tracked onto the Brotherhood Quest line... (at this stage I was really just doing anything I was capable of... which meant swapping and changing my quest on the fly)

I wrap up the parts I can and then take some time to think... I'm stuck, genuinely stuck. but I need experience points so I can advance levels such that I can get the skills to continue!

What a conundrum

Unsure what to do I decide that if all else fails I can attempt to progress the main story line. After yet another quest change in my pip-boy I head out to have a chat with Ceasar at the Fort, this time about sorting things out.

I'm not entirely sure which faction to play for at this stage so, it's open season for Platinum Chip holders like myself. I arrive at the Fort do all the dialogue crap that is required and head into the bunker on which the Fort sits.

I enter the bunker and it suddenly strikes me. This will not be easy, robots are tough, I'm not... lasers hurt, and being constantly radiated leaves a sour taste in my mouth. It irks me, but I again change my mind, deciding I need additional perks before I can properly consider combating multiple robots and possible the Legion.

However, I find myself at an odd point in the game, Ceasar has confiscated the Platinum Chip which means now I have to finish this quest line somehow. I think on matters for a moment and decide to leave the Fort and come back later.

Instead I wrap up the session by heading to Gomorrah and doing everything I can to grab experience, this is probably where I should have started this session, but hindsight etc etc...

Thanks to all the random little bits of experience I have managed to get I tick level 13 and call it a night.

Character Detail:
Level 13
Unarmed Skill 66
Combat Armour Mk2, Combat Helmet Mk2 (reinforced)
- both bits of armour really need to be repaired...

Session 12 | Buh-bye Benny...

Posted by Cratchety Ol Joe On

Vegas has proven to be quite profitable for my experience points... I've opened up several questlines like Gomorrah etc but more importantly...

Benny Vidi Vici

This was a fun part, dealing with Benny, but in a way I've never done before. Part of my character build is the perk 'Black Widow' which opens up some fun dialogue...

I end up convincing good ol' face-shootin' Benny to look passed our past and head to the bed, Actually I quite enjoyed the idea that I really did screw Benny over. Literally.

After a ruckus in the rompin' rooms it's time for a little payback, so I kill Benny, happy days!

Platinum chip status: Acquired!

This small act plus a dribble of XP that comes from the aftermath with Mr House & Legion Camp travels from the last session means one thing, Level 12

Level 12 stats
I wrap up some small quest joiners and call it a day. Not a long one this time about, but certainly a lot of story line aspects coming together.

Character Detail:
Level 12
Unarmed Skill 65
Combat Armour Mk2, Combat Helmet Mk2 (reinforced)

I actually purchased some armour! - worth noting that I'm quite rich in caps now... the constant sale of ammo which I'll never need is a great revenue source.

The title for this post is pretty indicative of what is about to follow.

after my last session I've put my tail firmly between my legs and rather than trying to take on anything that moves, I've become 'the thing that moves'

... and when I say 'moves' I mean walks the entire length of the Mojave,end to end... several times. My first port of call is Boulder City, to 'revisit' my forgotten storyline elements that in turn lead me to go to Vegas.

Fallout New Vegas


However, being that I'd skipped to Vegas already, there's not much to catch up on. I have a chat with a computer monitor that bumbles on about wanting fish and (platinum) chips - I speed click my way through the conversation options so that I can crack on lining up my Vegas side quests.

Experience comes with age

Thanks to the eager inhabitants of Vegas (namely the rougher contingent) after I beet some thug to death I'm treated to my Level 11 advancement.

Level 11 stats
It's worth pointing out that Some thugs in New Vegas aren't vagrants, aren't junkies... or thugs, or hired assassins, or would be muggers...

No, it's equal opportunities in Vegas. Here, even grannies can be hoodlums! No, seriously ... I was attacked by grannies.

Old Ladies, Wild Wasteland

Ever wondered what it's like to wander?

I certainly never have put much thought to it, but I certainly have invested a lot of time into the act of wandering, various quest lines now draw me into the wastes and in a billion different directions, i'm moderately sure I've travelled to ever corner of the map in this session.

Visit the Brotherhood, check ... Revisit the Mojave Outpost to pick up Cassady's Quest lines now that I'm in Vegas, check... Find the ambushed caravans, check... visit the Legion camp at The Fort, via Cottonwood Cove, check.

Now, keep in mind, most of the locations in question I've yet to visit, so there's no fast travel for me today, just lots, and lots of walking.

I'd draw out the whole map, but that'd just end up being the entire New Vegas Map, so I present the 'major' part of my journey.

Map Mojave

What the map leaves out, is my journey at the north with Cass looking for caravans. Not a lot happened, but I feel I must point out that while she was with me I made her use melee attacks. I still feel a little cheated as she pulled a knife when a handful of Fiends attack us en-route.

Wait ... you had Cass helping? surely that voids the challenge?!

I'm not overly depressed by having Cass as a companion this is still 'within the limits of the game' the event of Cass killing some Fiends I don't think has any negative bearing on my challenge to complete the game without using weapons. I have not done so, and I've done nothing to interfere with the games normal procedure, which in this case... was Cass stabbing some ugly looking fellow in the face several times.

If it makes things better once I was over her story arc at a point where she no longer needed to be with me, I dispatched her back to the Mojave Outpost... I then beat up a larger gang of Jackal Gangers on my way to Cottonwood Cove, all by my lonesome. Just to prove that I'm still up to the task of taking on the wasteland without wielding weapons.

The session has been long, slightly dull, but essential to making progress in the storyline, If only there were taxi cabs in the wastes?

Character Detail:
Level 11
Unarmed Skill 63
Combat Armour, Combat Helmet Mk2 (reinforced)

Beautiful Beatdown

Posted by Cratchety Ol Joe On

I earned this perks just after my Level 10 advancement.


From the wiki:

To complete this challenge, the player must inflict 10,000 damage with unarmed weapons.

Effects:
Beautiful Beatdown reduces the Action Points cost for unarmed attacks by 10%.

Session 10 | look ma, no guns!

Posted by Cratchety Ol Joe On

Rather anticlimactically my X session was nothing more than a brief journey further around the outskirts of Vegas and a journey back to Goodsprings.

I got attacked by a new human opponent for my troubles, a lone member of the Scorpion Gang armed with a knife. This once again proves to me that anyone with a combat weapon is harder to kill then if they had a machine gun...

The blocking is really annoying, nearly every punch I throw in 'real time' is blocked. Only in VATS do I get to actually cause any damage against these opponents.

Sadly I dont have time today to really get into things, I wanted to finish Goodsprings, but real life has to come first, and I'm off to take care of that!


INSERT REAL LIFE HERE


Ok, I'm back again... last night was fun, drinks were drunk and we all enjoyed a game of Cards Against Humanity, which is pretty much always certain to be fun.

Now... back to Fallout New Vegas for me

First stop, Goodsprings

Hey look here's that quest I've left open for I don't know how long, oh well may as well finish it ... at LONG last.

I rattle around completing some questy to & fro bits n' bobs and soon enough there are Powder Gangers shooting at me and calling me nasty names. Bullets I can deal with but name calling? Nah, that don't slide, time to punch them all until they die.

So, I did.

What's next?...

To Primm my good man, and don't spare the brahmin!

Righty-oh, how to wrap up Primm? hmm reprogram a robot you say, well my character is no where near capable of reprogramming a robot, If only there were a magazine I could read which would somehow temporarily bolster my characters ability.

Oh look, Johnson Nash has EXACTLY THAT.

so, now Primm has a robot sheriff, there... are we all square here, can I move on now please?

I miss Vegas, can we go back please?

Ugly character
Ugly is the new grey.
By the power of Fast-travel, make it so!

While in Vegas I'm attacked by some n'er do wells that I dispatch with ease
.. and probably for the betterment of mankind, because, well - damn they ugly!

I start collecting every quest line I can grab, and quickly fulfil several of their requirements, I wrap up one small quest and then...

Oh wait, why is my character even in Vegas ?

It seems I've inadvertently meta-gamed my way into the future of my character. Unintentionally so. nonetheless I open my pip-boy to see that I've not completed the story quest arc in which my charcter is 'invited' to go to Vegas, namely the story line in Novac.

In all my haste, I've slung my characters headlong into Vegas and stupidly forgotten to keep things on track, this means I have to backtrack a little, which goes hand-in-hand with some of the side-quests I've taken from in Vegas.

How to not succeed, at anything...

I journey southward, headed to Primm, I take a route past the Sunset Sasparilla factory and decide to engage a little light looting ... and this was a silly choice.

The juicy loot that awaits me is guarded still by several robots. and I rush in full of bravado, ignorance and a touch or arrogance. I'm not sure at what stage I have the sudden and all too late realisation that my character is punching the robots (a good thing) the robots are shooting me with lasers (a bad thing) and one side of this fight is loosing more hit points than the other...

That side, being me.

I start the normal routine, meds, some food ... but my hit points are plummeting, along with sustaining serious wounding. And I'm not even half way through the first robot.

I fluster a little bit, med-x, jet, super stimpacks ...

Still I'm loosing!

Now, I'm faced with the very clear understanding ... this is not a fight I'm going to win. I battle it out, I take down the first robot, I add some psycho to the chem mix that now makes up 90% of my bloodstream the second robot looks like a good potential for dying, however at this stage, my various life sustaining medication can no longer keep up. The barrage of well placed laser shots is too much, and I succumb. Death, in all it's eerie slow-motion faded screen spectacle ...

undeterred The game reloads, the auto save feature loads me directly back into the same warehouse. This time however I understand the predicament, as though inspired by Bill Murry himself I, know what this future brings.

ALL THE MEDS EVER

Are now applied, and with gusto akin to a cornered chihuahua I launch into the robots... it takes more meds than I care to easily dismiss, but I stand victorious over my three robotic assailants!..

... and then I run away for fear there may be more.

As though these robots are harbingers of destiny, what follows is a cruel echo of those events..

I travel to Novac, and decide to take on one of the side quests from Vegas.. its location not far from Novac. So into the wastes I travel (or more accurately fast travel...) I arrive, and realise that several feral ghouls have re-spawned in the location, but I fear no ghoul!

Well, I do now... perhaps the increased difficulty is doing its best to remind me that this is a challenge I'm undertaking. So, I run... I run far enough that most of the ghouls give up, and I turn to combat the remaining one ghoul (one single ghoul) This was a bad choice.

I very, very closely come to experiencing another slow motion of my character and her limbs going their separate ways, I survive by around 5% of my total hit points. So, no more ghouls for me!

My journey isn't going so well today, I'm almost regretting upping the difficulty level, but - no, I'm going to keep going. I'm not beaten yet.

Rodents Of Unusual Size
They don't really exist though surely ?

R.O.U.S - Rodent Of Unusual Size
Firstly, I love the Princess Bride movie. It is an all time classic and thoroughly enjoyable, why not watch it after reading this blog?

Secondly, remember that I chose Wild Wastelend character perk?... yeah, I'd kind of forgotten.

While I was happily spelunking out in the wastes, searching for a lost caravan as part of my current side-quest, I carefully edge into the darkness of a cavern. Thankfully I collect the goodies unhindered.

Sadly, I turn to make my exit and there... right in-front of me, Is a Rodent Of Unusual Size. I figure, I may not be the Dread Pirate Roberts, but I'm pretty good at punching things. So I attack the R.O.U.S.

In two swipes of its unusually sized claws, it's very clear to see that within the next two seconds, I'll be re-spawning.

Slow motion kicks in, my character flying gracefully in several chunks backward through the air, splatting ever so daintily in several places. Yup... that's me dead again.

This went exactly as well as it should have.

Level 9 character statsI end the session by quickly ( and I do mean quickly) grabbing the bits from the lost caravan, exiting and running away... I wrap up several mission points and snatch another level from the Jaws of character advancement.

Character Detail:
Level 9
Unarmed Skill 59
Leather armour (reinforced) & Combat Helm Mk2 (reinforced)
 - both items of armour are entirely broken

Session 9 | Onward into the wastes!

Posted by Cratchety Ol Joe On

It has come to a point where I really need to make some advancement, I have several quests near completion and my progress toward some of my goals is really slow. So, for this session I decide that caution and care need not apply.

I've waited too long. I head toward Vegas. This isn't to say that I take a direct route to Vegas, but in my own meandering way I progress until I've not only found the entrance to Freeside, but done a pretty solid loop around the outside of Vegas itself. The aim of which is simply experience whoring from location discovery.

Wait... what's that?

On my journey I spot something which genuinely pauses me - Deathclaws. A family brood of Deathclaws.

Fallout, Deathclaws

You'll have to forgive the fact they are barely visible, but let's just say I didn't want to get any closer. I turn around and sneak away until I'm sure I'm a good enough distance to begin travelling properly again.

I'll come back for these cute little chaps, but for now, I'm scared even just seeing them.

The journey so far.

This was possibly the session I've covered most ground
(excluding fast travel to previous locations) and it felt pretty good to actually be making some real progress. I think in the next session I'll try to close up the various open quests I have so I can better concentrate on activity in and around Vegas.

My actions have not gone without rewards, on my travels I've slain several gecko's, an entire hoard of feral ghouls, a pack of Bighorners (these were tough, especially when they start head-butting me all over the place!), more Bloatfly than I care to even begin counting and there was even a Radscorpion which I'll openly admit very nearly killed me, just south of the 188 trading post.

Logistics of fist-fighting

I've adjusted my on screen hud, and done away with the iHUD mod, replacing it with oHUD. oHUD is simply a more advanced version of the mod and allows me to better monitor my character. I've noticed that my carry weight limit is causing me to constantly think about what I'm picking up to loot.

I need to loot a lot simply to keep the caps flowing, caps means meds, and most fights take about 300 caps worth of healing meds and food.

An extended or dangerous fight can cost me 1000+ caps worth if I have to dip into my super-stimpack reserves or Jet and med-x

So, the meta game of keeping me alive in fights comes down to how efficient I can be at looting...

And here's what you could have won.

All my troubles managed to eke me just inside of Level 8 which means my stats are increasing and I get a new perk. I chose to take an additional point of Endurance, but I'm almost certain my next perk will be another point in Toughness.

So ends a journey into the northern parts of the map. I've raised the difficulty to 'Hard' ... there was something wrong with the fact I could decapitate a rampaging Bighorner with simply my fists. I'm sure the increased difficulty will have some effect on how well I can progress.

For now though 'Hard' difficulty will hopefully balance my capability to punch out opponents that by all rights should be murdering my character.

Character Detail:
Level 8
Unarmed Skill 58
Leather Armour (reinforced), Combat Helmet Mk2 (reinforced)

Session 8 | Haven't I been here before?

Posted by Cratchety Ol Joe On

After my previous session I started a crusade against the wastes, I needed experience points, and no simple wasteland is going to hold me back!
It's a nice thought, but in honesty this is one of those times where I'm using my meta-game knowledge to help overcome some of my self imposed limitation. If I had guns, grenades and lasers I'd probably be in Vegas already at this stage of the game.
Instead I'm deliberately pausing my advancement to eke out any experience I can. So, for this session I begin with a revisit to Nipton...

Hello old friend

From meta-knowledge (that is to say, things I know, but my character wouldn't) there is some residual experience to be had in Nipton - The town hall is guarded by Legion dogs, and around the town there are opportunities for lock-picking and trap diffusing. This is all rudimentary stuff, but it is also stuff that grants Experience.
I was ever so thankful to find some medical supplies in Nipton hall. and not because I need to stock up (although, at the time this is true) but because the damnable dogs tore me up something bad.
Crippled Pip-Boy Readout
I can honestly say that having two crippled legs and being overburdened is one of the most painfully slow means of travel.
I dumped some of the loot, swig back a beer and head off to Goodsprings to see the doc.
And while in Goodsprings I initiate the side quest there. Again I'll stress that right now I simply want to level up, I need the skill points...

Levelling up

Level 6 character stats
After quickly bumbling about Goodsprings and soaking up experience points like a sponge, I fast travel to the Mojave Outpost, pretty much for the same reason as Goodsprings... there are side quests just waiting to be picked up!
Thankfully I didn't even have to work for it, pretty much getting the experience for free! In part I have to thank a caravan merchant that helped me kill some Giant Ants, and then was nice enough to buy a bunch of crappy loot from me. All in all this was a triumph.
The Courier and a Merchant
I had one more resource to pull on, and this was a good one. Location exploration - The simple act of finding new locations triggers a small experience reward. couple this with the inerrant fact that wandering around the wastes you find various animals and people (in this case more Jackal Gangers) that want to kill you.
This means simply by wandering about a little, I can get even more experience points.
Check out the map below to get an idea of just where I was wandering about, the red shaded areas indicate I was mostly in that locale.
Map of Goodsprings to Mojave Outpost to Novac

A job well done

Level 7 Character Stats
I managed to end the session scraping Level 7 away from the underside of my now well word boots. It was a good push, but I need one more level before I feel really comfortable taking on anything more substantial than some pet pooches and a handful of mildly annoyed pea-shooter wielding idiots.
At level 6 I took a rank of the Toughness perk, which has actually really helped as It has reduced the amount of stimpacks I have to use, I take noticeably less damage in combat than before.

Character Detail:
Level 7
Unarmed skill 54
Leather armour (reinforced) & Combat Helmet Mk2 (reinforced)

Not an update - Just an amusement.

Posted by Cratchety Ol Joe On

This isn't an update proper, but I thought I'd share this little screencap I took while I was doodling around the North Vegas area.

dino smokes, New Vegas

Session 7 | The procrastination station

Posted by Cratchety Ol Joe On

Barton Thorn
So after the monster sesh last time, I've taken some time out once more to indulge a little wasteland wandering, back up to Goodsprings to get some experience beating gecko's and dealing with Barton Thorn... I may yet actually decide to finish the Goodsprings side quest, but it's not needed at the moment and I've been making good advancement through the main storyline.

Perhaps another time...


Gecko, Fallout New Vegas
Between the remaining loot of Repconn, (I'm now attempting to raise my speech so I can get a part for Chris from Old Lady Gibson) and a spot of light looting, I'm still failing to keep a good enough stock of meds, I'm all but out of psycho, med-x is low and while I do have some reserve simpacks, I fear these may not be enough.

I actually spent an awful lot of caps with the various doctors, the radiation, the wounds... I have to say, life in the wastes is tough!

My brief escape into the wilds had me take out some Jackal Gang, about 5 of them at once, and also some Powder Gangers, I think it's fair to say that small firearms are no threat to me. On the flip side, I am becoming increasingly frustrated by any human enemy with a melee weapon as they tend to block my atatcks and make my life harder than it need be, generally the only way to overcome such foe is using VATS. Hopefully this will change as I take various perks to aid my combat.

What's next then?

My plan of attack for the next sesh is to level up, raise my speech and get the part so I can finally put to be the Repconn HQ ghouls quest. It seems to have dragged on for ages!

Here's a map attempting to highlight where I've been, but I think it's safer to say I've been around quite a lot of the local area of Novac and GoodSprings.

Novac Map, Fallout New Vegas

Character Detail:
Remains unchanged

Session 6 | Dealing with Davison

Posted by Cratchety Ol Joe On

Well, this session left me confused, annoyed and a little unsure of the task at hand.

Firstly, I found that even super mutants can be punched to death given that I used MANY stimpacks, med-x and psycho, I was even able to defeat the 'jailer' by using my last Turbo.

I've taken a video of a lot of my journey, but as I came to wrap up I've cut the end.

Why? I hear you ask, well it seems I was doomed to fail the quest and at no fault of my own. There are potential spoilers here but I shall instead resort to a brief run-down:

The crappy game engine fails to properly 'check' certain things, and one of those things is important, In the current quest there is a Super Mutant by the name of Davison. Like most Super Mutants, he's big, a little dumb, very tough and more importantly, Davison hits like a train.

Here's where it gets bugged, the game checks a certain thing, then, if that check fails the game orders Davison to smash the players face in. Which ... is exactly what happened to me.

However the check that occurs is bugged, I've had to add ANOTHER player made bug correction mod specific to this issue. To this end, I'm unsure if I should count this toward my 'death tally'. For sake of accuracy I shall (at least for now) include this death. It may be unfair, but it did happen.

Video goodness ahoy!

Repconn Cleanup

So, the video shows me pretty much wrapping up the Repconn situation, I spend some time cleaning around for loot, a few caps toward my ongoing requirement for medications.

After making good my efforts I then continue the push the quest line which in turn means I now have to go humping about the wasteland on a fetch-carry part of the storyline. the session ends with me running away from some Golden Geckos.

Character Detail:
Level 5
Unarmed Skill 50
Space Suit & Space Helmet

It's worth noting that for some time I was still wearing the Metal armour and Cycle helmet even though both were at zero state of repair, briefly I took to wearing a legion scout mask but then found the space suit from Repconn to be superior in respect of its defensive capability.

Session 5 | Repconn looting

Posted by Cratchety Ol Joe On

After the crash previously, I revisited the Mojave Outpost then zipped about a bit, including a revisit to the Bison Steve Hotel in Primm for a couple of rounds with the convicts there. Soon enough i found myself in the downward spiral of looting everything that wasn't moving, with a sudden realisation that I should actually try and get back to the storyline and stop procrastinating in the wasteland.

Fun Fact

I accidentally used the fast travel to the wrong location, and quickly learned that 2 radscorpions is enough to completely tear me apart, especially when encumbered by loot (unable to run) so, although this was an incidental and utterly accidental occurrence, I'l still marking it as my 2nd in game death.

Oh, and I'm intending on avoiding nasty creatures until I can somehow buff up either my resilience or my ability to punch them.

Back on track

So, off to Repconn I go! and for your enjoyment, I took a short, moderately dull video of me looting wandering aimlessly and punching ghouls.

Point of note: I spend a lot of time 'focusing' on picking up cigarettes, the reason for this is that they have zero carry weight but sell for a few caps each, and so are one of the best resources to get some income without becoming overburdened by trying to carry half the known universe in your back pocket as loot.

Enjoy the show:

Nothing much else to report on from this little wander about, I gained a few caps and replenished my falling stocks of meds. I'll try to make some real headway in my next session, sadly I think I may be faced with my 3rd death
Character Detail:
No changes

Session 4 | Repconn Crash-o-matic

Posted by Cratchety Ol Joe On

Not a lot to report, from Novac I went over to the Repconn building, the ghouls outside posed no threat, having already encountered a ghoul previously I happily waded into them fists flying and took next to no damage in the brief fight they put up.

I scooped all the little bits of loot from the external area, and fast-travelled to the Mojave Outpost to have a good old market day - selling my wares and begging for Med-X supplies.

Sadly, the game crashed on me at this point, and it's already quite late, so I decided to call it a night. Repconn can wait.. I know what's lurking beneath that pre-war tech building and I can't say I'm as eager to fight them as I was to fight the feral ghouls...

We'll see what happens next time eh ?

Fallout pip-boy 3000


Character Detail:
No changes

Session 3 | The Road to Novac

Posted by Cratchety Ol Joe On

Not a lot to report after the rather extended 2nd session this was more about making geographical progress than anything else, I skirt around the ambush where I'd previously left off and make my way to Wolfhorn Ranch, using this as a bus point I quickly do some fast travel to Goodsprings and a handful of other previously visited 'safe' locations to rally around for any possible easy experience, a few gecko's taste the might of my fists, another radscorpion and my first ghoul... the poor deformed chap took umbrage at me passing a little too closely and decided to try it on.

Turns out ghoul flesh is pretty easy to pound into the Mojave dirt...

So, with my exploratory vacation done, I zip back to Wolfhorn and start up the long road toward Novac. Almost immediately I bump into some traders and happily trade away the ammo I'm carrying for extra stims, oddly it seems they too are travelling the Novac road which turns out to be a bit of a gift to me.

Ceasar Salad

Only a short jaunt along the road my travelling companions and I come across some of those chaps I'd met in Nipton, Ceasars Legionaries, and apparently legionaries don't like trader caravans. This means one of two things,

1. Some people are about to get shot.
2. It's not going to be me.

I watch from an arguably safe distance as the caravan mercenary guards rip into the apparently outclassed legionaries. As the dust settles I see the caravan masters trotting off into the valley ahead their pack brahmin intact. It seems a shame to waste all this 'stuff' that's now just strewn around... armour, guns, meds... 

So I take everything!

Happily weighed down with goodies I pootle along the road unhindered, for my troubles I punch a Mole Rat pup and gut it for it's juicy meat.

Just passing through, pay no attention to me...

I spotted in the distance the somewhat reassuring sight of one of the many Ranger stations that dot the wasteland and happily begin trotting in a direct line toward it. Oblivious that I was walking all too closely to a Jackal Gang camp-site. Too late I notice my pip-boy ping the red indicators of trouble, and the bullets start flying at me... and lots of them too.

I gauge that there must be at least two automatic weapons, and possibly a half dozen guys. I'm not proud of what happened next, but in the interest of self preservation. I ran.

Toward the Ranger station, Rangers are supposed to protect people right? I'm a people... they'll protect me. These are the thoughts that are jogging through my brain as I realise that the gangers are actually catching up with me, which is mildly concerning as the Ranger station is still a little way off.

At this exact moment in time, my brain says, 'Oh well, I guess I'm done for' in preparation for my
imminent and possibly rather messy demise.

Novac, Map, New Vegas
This coincides perfectly, almost to the nano-second with what must be a pure chance occurrence, but one I'm grateful for. Bullets start to ring out, and not the 'incoming' kind, no... this was other bullets, ones headed in the direction of the Jackal gangers,

I know this as having turned about to face my doom, instead of multiple face-bullet combinations i was expecting there is a lone Jackal ganger running at me with a club, and some way behind him, all of his pals are now doing their best impressions of something akin to a fairground target game, one by one being plinked to the ground by a tirade of gunfire from a cliff I was passing under.

Mr bat-man and I have a short tussle, he's surprising adept at blocking my attacks but none the less I eventually put him down. I walk back to the other gangers now all very dead and look up the cliff to see some more Legionaries, one of them appearing wounded, but both wandering off back over the cliff ridge line.

Once more I'm surrounded by a sea of lootable things, and it's only fair I take all their stuff... they were about to kill me.

Novac, New Vegas

Shhh

What was supposed to be a walk along a road, turned into multiple blood baths, but now, finally as I pass the Ranger station it all calms down. I make it to Novac and undertake the required storyline stuff which opens the new story arc regarding Repconn, I rally round selling all my hard won looted items and end the session bemused but unscathed from my travels.

Novac sign, New Vegas

Character Detail:
Level 4
Unarmed Skill 48
Metal Armour & Cycle Helmet

Session 2 | Onwards! ... Backwards...

Posted by Cratchety Ol Joe On

This session found me firstly wandering aimlessly about the safer area's of Primm, I was all too well aware of the armed Powder Gangers that were to be found, and I was still unsure of my ability to handle multiple armed opponents.

Eventually I gave in to my want to make progress and all but stormed into the Byson Steve Hotel, guns or no guns I began injecting super stimpacks (of which I had only a handful) but other than the 'leader' that was to be found they went down with only minimal fuss.

The leader was regenerating his HP as fast as I could throw punches, and only critical hit's appeared to cause him to suffer. I had killed off the half dozen normal gangers each taking about a dozen punches, and I was able to retreat and heal up . but this guy was eating fists like popcorn.

I decided it was best to make this my first 'make or break' fight. So rather than retreating I continued to pummel his silly face until he finally croaked, but it was close. The fight ended with me retreating all the way back to Goodsprings to be healed by the doctor.

It was tough, but I had mostly secured Primm, after getting the story elements done, my next target was Nipton. I knew that this next part was hard and so decided it would be best to do the journey in two parts, firstly the the Mojave Outpost, and then after bartering for some more health supplies on to Nipton.

The journey, did not go well.

I exited Primm, filled with a new ego... even bullets cannot easily kill me! I was quickly taught the lesson that bullets can kill me. And they will do so if I get so cocky. Almost immediately outside of Primm is the Nevada Highway Patrol Station .. which sounds nice, but is a home to some Jackal Gang raiders, and I founda pair of powder gangers looking over it - two punches each and they were gone but the commotion drew the attention of the Jackal Gangers they storm out, guns blazing.

I ram some food into my face and stimpacks - but having taken a few shots from the Powder Gangers, I'm starting this fight at a little over half my total hitpoints. and the Jackals hurt ... a lot.


I take one out, all the while aware that my efforts to ram stimpacks into myself is doing nothing to stem the amount of bullets that I'm attracting, I turn to try and take the primary threat, the gang leader. But too late. I fall to the ground in slow motion... a courier defeated. Dead.

Reload!

Thankfully, this being a computer game, I can restart from my most recent 'autosave' I regret not having used the 'quicksave' function as this puts me right back at Primm just after I've concluded my business there.

Now however, much like in the move 'Edge of Tomorrow' I'm armed with the knowledge of my death, and so can take steps to overcome such trivialities.

I repeat the journey to the Patrol Station, the Powder Gangers go down, but this time I retreat (back to Goodsprings via fast-travel) to heal up fully and, with knowledge of the Jackals use some of my limited Sneak skill (about 30 points in Sneak skill at the time I do this) to close the distance, and thus reduce the time that bullets are going to be hitting me... and then I assault, all out onto their leader.

It's a tough fight, stimpacks are used, keyboards are mashed but I come out victorious. This fight taught me I'm a little underwhelming in terms of capability, so I spend some time wandering the wastes between the Station and GoodSprings, picking on Geckos and acquiring experience for location discovery.

RUN!, RUN FAST!

"From the world of darkness I did loose demons and devils in the power of scorpions to torment."
- Charles Manson
My journey toward the Mojave outpost was not yet done, and I had not even yet found my worst adversary. The Jackal Gang leader was a puppet, a toy, something to be amused by when compared to the 4 Radscorpions I encounter at the Nipton Road Reststop.

I punch one ... and realise it takes no damage. I retreat noting that the others are approaching, punch it again, and still it takes next to no damage, now with 4 of them at my feet... I run.

As the game (rightly) disallows fast-travel while in combat, this find me running all the way up I 15 back to Primm before all but one of them has finally given up chasing me. And now, faced with only one radscorpion, I decide to test their defence capability.

We engage in a sort of hockey-pokey .. in-out.. combat; move in swing a punch, back away

repeat this for some considerable time and I've concluded I can kill a single Radscorpion, but it's costly in terms of my now very diminished health restoration supplies.

Thankfully with me scooping every last bit of loot from corpses, and gathering junk on my travels after yet another visit to the doc in Goodsprings I sell what I can to get more supplies, then, knowing that I cannot fight through to the Mojeve Outpost I fast travel to the Reststop and run.

 Very fast... up the hill to safety with Radscorpions nipping at my heels, I'me saved half way up by an approaching merchant who, unlike my character has a gun, and will use it. More supplies gathered, I head out on my final leg of this journey. To Nipton.

Oh, no... not you guys.

Although I'd set out to use my meta game knowledge to help me decide how best to get through things, I'd all but forgotten about what essentially is an ambush at the Nipton Road Pitstop, even getting to it meant more running around and hiding while I avoid trying to fight some Giant Ants.

After evading the Ants I arrive at the Pit Stop only to have a very sudden and rude realisation I'd forgotten... this place is also a hangout for Jackal Gangers! What happens next is a stroke of genius.

With the Jackal Gangers heavily outnumbering poor old me, I need some backup. I have the gangers chase me back toward the Giant Ants! Much to my relief the Ants are hostile to everything, and soon in a rather messy melee with me popping right hooks at weaker Jackal members the Ants kill the leader and severely wound several others, I finish off a few wounded gangers and also take this chance to take out several ants that the gangers had started shooting.

"The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies."
-Napoleon Bonaparte

The last part is uneventful, after running from the remaining handful of Giant Ants, I arrive at Nipton, gather the appropriate storyline detail chat with some friendly Roman looking dudes who were having a party in the town, I clean around a bit for trade salvage and head out.

I end the session taking steps to avoid another ambush (one I remembered!) and taking to the hills in the southern area.
Fallout, Map, Southwest


Character Detail:
Level 3
Unarmed Skill 44
Metal Armour & Cowboy Hat

Powered by Blogger.